创新及科技解决方案

解决方案编号

S-0367

解决方案名称

腦有記認知訓練遊戲系統

解决方案描述

Our product, NeuroGym is an interactive gamified cognitive training platform. It revolutionises entertainment and cognitive training by incorporating academic research and popular games, such as Mahjong, Calligraphy and daily activities. It greatly encourages user participation and long-term training. It is widely used in NGOs for rehabilitation and elderly service, public media and property development as it allows caretakers to better monitor and assess users’ conditions and as a great intergenerational entertainment.

Features:

1. Personal accounts suitable for individualised and group training and outreach service; the platform will adjust the difficulty level automatically to suit the needs of different users

2. The report management system allows organisations and caregivers to monitor and assess the cognitive health condition of users, and arrange timely support

3. Distanced remote-control training, online multiplayer and pre-set schedules are suitable for home training under Covid-19 even without internet.

应用领域

广播

教育

卫生

康乐及文化

社会福利

使用的技术

人工智能

云端运算

数据分析

机器学习

流动技术

使用例子

In many NGOs and private GP & psychiatrist clinics serving different types and severity of patients:

1. Elderly: elderly centers(DECC, NEC), DCSS, district centers, day care centers, nursing homes, C&A homes, outreach team, enhance team

2. Rehabilitation: MR & MI patients in day hostel

3. Different HA departments such as OT, psychiatry and nursing are using OPD, in-patient, day hospitals.

4. TV and radio live programmes in RTHK

5. Some schools are trying the system as gamified learning for primary and SEN students.


Benefits

1. Increase training engagement and participation and good entertainment

2. Increase interaction in group training

3. Instant feedback and real-time report for detailed follow-up

4. Personalisation and self-help to reduce manpower

5. Online training to keep social distance during Covid-19

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